Bigger than War. Smaller than Bridge.

Juhyo

The ultimate battle of snow monsters

2-4 Players 2-4 players 30 Minutes About 30 minutes

Setup

  1. Set the four yellow enhancement cards aside.
  2. Shuffle the deck.
  3. Deal out four hands of 13 cards each.
  4. Give each player one hand and one enhancement card.
    TIP: If this is a two-player game, save the other two hands for the second round.
  5. Players can view and sort their own hand.

Battle

This is a trick-taking game. There will be 13 tricks ("battles") in total.

  1. To begin the game, everyone plays their lowest numbered Troublemaker.
  2. Once all cards are played, the person who played the highest card wins!
  3. The winner of the battle takes these actions:
    - Puts the cards from the battle face down in front of them.
    - Leads a new card to start the second battle.
  4. In general, the highest card in the lead suit wins the battle.
  5. Play continues this way until all 13 battles are played.

Example Play

Fairy Card
Kokopelli Card
Pan Card
Raven Card

Everyone plays their lowest numbered Troublemaker. Pan has the highest value.

Pan Wins

The person who had Pan now starts a new battle. They decide to lead Troublemakers again.

Gremlin Card
Eris Card
Witch
Anansi Card

Player 3 doesn't have a Troublemaker, so they play a card of another suit. Witch's value is higher, but it doesn't win because Gothic was not the lead suit.

Eris Wins

The person who had Eris starts a new battle. They decide to lead Gothic this time.

Invisible Man Card
Devil Card
Headless Horseman
Frank Card

Everyone has a Gothic card. Frank has the highest value.

Frank Wins

Sound easy so far?

We have twists for you!

Witcher

Hunters

Hunters are powerful cards that can beat the other three suits.

Hunters can be played if you don't have a card in the suit that was led.

Hunters can't be led until they've been broken.
That means, until someone has played a hunter to defeat a monster, you can't LEAD a hunter.

Example Play

Gremlin Card
Eris Card
Poltergeist Card
Demonologist

Player 4 didn't have a Troublemaker, so they played a Hunter. Hunters win against monsters.

Demonologist Wins

Slime

Slime

  • Oozes onto the battlefield with a groan
  • Whoever wins the battle with Slime in it loses 20 points

What happens if I throw Slime on a battle I don't win?
Whoever wins the battle loses 20 points.

If I win a battle with Slime as the highest card, do I still lose 20 points?
Yes.

Example Play

Invisible Man Card
Devil Card
Slime Card
Witch Card

Witch Wins

Witch's value is highest, so it wins. Because Slime is in the battle, the player who won the battle will lose 20 points.

Invisible Man Card
Devil Card
Slime Card
Headless Horseman Card

Slime Wins

Slime's value is highest, so it wins. The player who won the battle will also lose 20 points.

Siren Head

Siren Head

  • Stumbles out with a screechy wail
  • Is an agent of chaos and will drive you mad
  • Answers as both a cryptid and a hunter

If a Cryptid is led and I have Siren Head and no other Cryptids, do I have to play it?
Yes.

If a Hunter is led and I have Siren Head and no other Hunters, do I have to play it?
Yes.

If I lead Siren Head, what suit does it count as?
Cryptid.

Example Play

Kraken Card
Jackalope Card
Sirenhead Card
Ghost Whisperer Card

Siren Head Wins

Both Siren Head and Ghost Whisperer are Hunters, but Siren Head's value is higher.

Siren Head Card
Chupacabra Card
Jackalope Card
Ningen Card

Siren Head Wins

When Siren Head is led, players must answer with cryptids.

Legend Card
Meddling Kids Card
Paranormal Investigator Card
Siren Head Card

Siren Head Wins

Hunters were led. Siren Head has the highest number.

Shapeshifter

Shapeshifter

  • Takes on the identity of the previous card played
  • Must follow suit as a Troublemaker

What if Shapeshifter is led?
If it is led, other players must follow suit and play Troublemakers. Shapeshifter has value of zero.

Example Play

Gremlin Card
Trickster Card
Shapeshifter Card
Pan Card

Player 3's Shapeshifter becomes the previous card, which is Trickster.

Shapeshifter Wins

Mothman Card
Kraken Card
Witcher Card
Shapeshifter Card

Player 4's Shapeshifter becomes the previous card, which is Witcher.

Shapeshifter Wins

Headless Horseman Card
Witch Card
Illuminati Card
Shapeshifter Card

Player 4's Shapeshifter becomes the previous card, which is Illuminati.

Shapeshifter Wins

Gremlin Card
Shapeshifter Card
Anansi Card
Trickster Card

Player 2 has no other Troublemakers, so they must play Shapeshifter. Shapeshifter becomes Gremlin.

Trickster Wins

Illuminati

Illuminati

  • Cackles ominously when played
  • Is a member of all three monster suits
  • Is immune to hunters
  • Must be played when you have no other cards in the lead suit

Can you lead with Illuminati?
No, unless it's the only card you have in your hand.

Can I play Illuminati if a Hunter is led?
Only if you're out of Hunters.

Example Play

Gremlin Card
Eris Card
Poltergeist Card
Illuminati Card

Player 4 didn't have any other Troublemakers, so they played Illuminati.

Illuminati Wins

Werewolf Card
Illuminati Card
Witch Card
Librarian Card

Player 2 didn't have any other Gothic, so they played Illuminati.

Illuminati is immune to Hunters.

Illuminati Wins

Klutzy Detective

Klutzy Detective

  • Slips on the battlefield with a silly whoosh
  • Causes the weakest card to win

What if Klutzy Detective is the lowest card played?
Congratulations! KD wins.

What if two cards have the equal lowest value?
The last one played wins.

Example Play

Jackalope Card
Nessie Card
Kraken Card
Klutzy Detective Card

Klutzy Detective causes the weakest card to win.

Jackalope Wins

Exorcist Card
Catastrophe Card
Klutzy Detective Card
Slayer Card

Klutzy Detective causes the weakest card to win.

Klutzy Detective Wins

Zombie Card
Skeleton Card
Klutzy Detective Card
Illuminati Card

Illuminati is immune to all hunters, so Klutzy Detective has no power.

Illuminati Wins

Jersey Devil Card
Ananzi Card
Headless Horseman Card
Klutzy Detective Card

Players 2 and 3 both are out of Cryptids, so they throw other suits.

Both 8s are considered weak cards, because they weren't from the lead suit.

Since they have equal numbers, the last one played wins.

Headless Horseman Wins

Bunker

Bunker

  • Clangs onto the battlefield heavily
  • Stops both Apocalypse and Catastrophe
  • Has no value
  • Is the only card in the deck that doesn't have to follow suit. Play it any time!

Once Apocalypse or Catastrophe are stopped, who wins the battle?
Whatever is highest among the other cards played. If there is no other (like in a two-player game), Bunker wins.

Does it have to be played on Apocalypse or Catastrophe?
Nope! You can play this card whenever you want.

Example Play

Meddling Kids Card
Librarian Card
Catastrophe Card
Bunker Card

Bunker negates Catastrophe. Librarian is the highest of the other two cards.

Librarian Wins

Legend Card
Apocalypse Card
Catastrophe Card
Bunker Card

Bunker negates Catastrophe AND Apocalypse. Legend is the only card left.

Legend Wins

Skeleton Card
Slime Card
Possessed Doll Card
Bunker Card

Player 4 has a higher Gothic but doesn't want to take Slime. They play Bunker to avoid winning the battle.

Slime Wins

Sirenhead

Special Prey

  • Six hunters have dedicated monster enemies.
  • These combinations are marked by their rabbit and net icons.
  • If you play these hunters on their prey, you get a 40 point bonus.

Who gets the bonus?
The person who plays the hunter (with the net icon).

What if I don't win the battle?
It doesn't matter. If you play the Slayer in the same battle as the Vampire, you get the bonus.

Example Play

Ghost Lights Card
Cactus Cats Card
Balladeer Card
Mothman Card

Player 3 didn't have a Cryptid, so they played Balladeer.

Balladeer Wins
Balladeer also gets +40

Werewolf Card
Devil Card
Demonologist Card
Crossroads Musician Card

Players 3 and 4 didn't have Gothics, so they played Hunters.

Demonologist Wins
Crossroads Musician gets +40

Pan Card
Poltergeist Card
Exorcist Card
Shapeshifter Card

Player 3 didn't have a Troublemaker, so they played Exorcist. Player 4 played Shapeshifter to become Exorcist.

Shapeshifter Wins
Shapeshifter also gets +40

Harpoon

Enhancements

  • Each player gets one of these.
  • Should be played in a battle in addition to your regular card.
  • In the case of a tie, the enhanced card loses.

What if it's the last battle, and I still have my enhancement card?
Your enhancement card MUST be played, even if you don't like the outcome.

Example Play

Eris Card
Harpoon Card

Harpoon

Adds +3 value to any numbered card.

Can only enhance one of your cards.

Can be played at any time during the battle. That means, if two people play after you, you can throw Harpoon after they've played.

If you enhance a monster to give it higher value than a hunter, the enhanced card wins.

Jersey Devil Card
Doppelganger

Doppelganger

Doubles value to any numbered card.

Can only enhance one of your cards.

Can be played at any time during the battle. That means, if two people play after you, you can throw Doppelganger after they've played.

If you double a monster to give it higher value than a hunter, the doubled card wins.

Slime Card
Snowball

Snowball

Eliminates any one card.

Can knock out anyone's card, yours or opponents.

Can be played at any time during the battle. That means, if two people play after you, you can throw Snowball after they've played.

You can't use Snowball to knock out another enhancement, but you can knock out a card that has been enhanced.

Sly Fox

Sly Fox

Allows you to play last.

Must be played at the time you would normally play a card.

Once everyone else has played, then you play your regular card.

Scoring

You receive 10 points for each battle you win.

For example, if you win three battles, you'll receive 30 points.

Bonuses

Capture the Slime-20
Special Prey cards (if your net caught a bunny)+40
Win no battles+50

To win...

4-player gamePlay to 300
3-player gamePlay to 400
2-player gamePlay to 500

Remember...

  1. You can't lead Hunters until Hunters have been broken.
  2. If you still have your enhancement card for the last battle, you MUST use it.
  3. If all three sixes are played on the same battle, the world ends and no one wins.

Play Online

Need to see the game in action? Want to play solo?

Check out our online demo of the game!